Flawless Swords for Every Occasion

I've been working away on our young hero, Art's, animations and his swords this week. Each sword has taken a lot of time to design, code and animate but they are really looking cool now and Art's melee arsenal is rapidly expanding. Hero Art uses melee weapons and he can find loads of swords that are all unique and upgradable throughout

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The Last Pilot – Special Weapons

I've been working away like a maniac on our metroidvania action-RPG The Flawless: Art's Tale throughout the week but in the evenings I've taken a break and done a bit of work on the special weapons for our other video game The Last Pilot. The Last Pilot is a cyberpunk sh'mup/top-down-shooter hybrid where military cats fly planes and shoot massive

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Flawless Art’s Walk Cycle

I've been busy working away on our new hero Art's walk cycle for our action-RPG The Flawless: Art's Tale (TFAT). I think his walk cycle is coming on pretty well. The art-style has improved; still inspired by kids drawings and in monochrome but more detailed. I've tried to give him a bit of a stomp and think his cat hood

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From Flawless to Maybot Run to VR & Beyond

The prototype for The Flawless: Art's Tale has been complete for a while now. We've been busy grafting away on other projects. A hilarious political infinite runner, a cyberpunk 2d shooter, and a dystopian VR game. Here's how things are progressing. We finished our prototype build of our sidescrolling RPG adventure indie game, The Flawless: Art's Tale a while ago. We recently

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