Post apocalyptic debauchery and hardcore dungeon madness, we’re taking no prisoners in this week’s Best Indie Games . Boom!
Busy, busy, busy with The Flawless: Art’s Tale but just when you think you’re ready to get stuck-in, something bad happens and ruins your week. We’ve had broken laptops, busted up motorbikes and family scares (don’t worry everything is fine). In the past few days everything seems to have settled down a bit so we’ve been cracking on with the indie development for our epic game again… Whilst Ste’s been wrestling with the code I’ve been figuring out the plot some more and checking out other amazing looking indie games. This week I’ve found two really awesome looking games that you just have to have a look at. Are you ready for Death Trash, a post-apocalyptic RPG by Stephan Hövelbrinks, and Sunken, story driven action-RPG by Stevan Jevtic and Vladislav Mihailovic! Watch out people these tricks aren’t for kids so get ready!
Stephan Hövelbrinks (Talecrafter) has been making a splash on the indiedev scene recently with his new game DeathTrash. I can completely understand why, the images on the web are undeniably exciting and make you want to see more of the game. Stephan has taken part in a number of game jams but this is his first ‘big’ game.
Death Trash is a post-apocalyptic role playing game. It features a world full of interesting characters and strong personalities to match. I like the gritty cyberpunk art style, it really sets itself apart from other games out there at the moment. The strange and grotesque scenes really draw you into the post-apocalyptic world of Death Trash. Images such as the oracle bleeding from his eyes into a pool of old blood, or a guy called ‘Fleshface’ who seems to have lost all his limbs really hint at the depth of the lore in this world. The variety of characters is also impressive with scenes of debauchery and mayhem as if Mad Max and the Sex Pistols had had sordid one night stand. The scenes in Death Trash are so vivid you forget it’s pixelart, it’s a world that is begging to be explored.
Death Trash party hangover
Death Trash is not all about the art, this game promises to provide some great gameplay, with real-time combat, item crafting, and exploration. What really stands out to me is the dialogue. Stephen explains that the dialogue is going to be just as dangerous a weapon as your guns will be. Often what you choose to say will decide if you survive or perish. From the snippets of dialogue that I’ve seen already it seems clear that the dialogue is going to be as vibrant and colourful as the game art. It’s refreshing to see witty and risqué humour that is unapologetic and does not mollycoddle the audience. It’s a style that we haven’t seen in a while. There is also going to be local co-op gameplay, so you’ll be able to enjoy this epic, gritty world with your real life friends.
Co-op mode and trash talk
Stephan explains that Death Trash is influenced by games such as Fallout and Planescape Torment. What a pair of great role models to choose. Although you can totally see these influences in its art style and atmosphere Death Trash definitely has a feel all of its own. I wonder if Death Trash is going to have as many options and provide as many choices as its inspiration. If Stephan can get even 50% close to what those game are we’ll definitely have something special on our hands (no pressure Stephan!). As Stephen is still developing much of the game, the whole concept is not set in stone and things are most likely to evolve, we are looking forward to what he can conjure up. The project started in the summer of 2015 and is set to be released sometime in 2016. We are really excited to be immersed in this gritty, gory world and find out more about its brutal inhabitants.
Can’t beat a good beard
I came across Sunken whilst I was voting on Greenlight. Its art work instantly caught my eye as it reminded me of Baulder’s Gate: Dark Alliance on the PlayStation 2, which was one of my favourite games back in the day. Sunken is being developed by Stevan Jevtic and Vladislav Mihailovic. They started this project around 6 months ago and areÂ in the middle of their Greenlight and Indiegogo campaigns. Sunken is an action-RPG with elements of the roguelike genre and promises to keep you addicted with unforgiving gameplay.
Sunken is set in dark, damp, dirty dungeons, and with creepy bad guys lurking around each corner you’ll never be too far away from a fight. You, yielding a sword and a plethora of magic tricks up your sleeve, make your way through the depths of the dungeons uncovering the story and collecting items along the way. Stevan and Vladislav explain that Sunken is going to be ‘hardcore’ and that although the gameplay may be slower paced in comparison to other games, this is intentional in order to allow for difficult battles. The aim of the game is survival and you will want to survive because when you die in a Sunken dungeons you die!â€¦you lose everything, levels, items, equipment, the lot. It’s not all doom and gloom, you keep your skills, yay! This is where the classic RGP element steps in. Developing your skills is imperative.
\r\nOne aspect that is shrouded in mystery is the plot. Stevan and Vladislav have expressed they want this game to be immersive which is why they have opted to avoid procedural generated dungeons. They want Sunken to have details and an atmosphere that will leave an impression therefore procedural or randomized levels could come across as being generic. In regards to the plot you will be told the story of Sunken is the form of lore books and narrative. But, what is this story? They really don’t give much away, so I guess we’ll have to wait. Not for long mind you, they plan on a 2016 release. In the meanwhile you can follow their progress on Facebook and Twitter. If you like the sound of Sunken you can always support them on Greenlight and Indiegogo.
Two really cool games there and if you are still in the mood you can always check out our game The Flawless: Art’s Tale. For our latest blog posts and news follow us on Twitter, Facebook and Google+. Thanks for reading everyone and happy gaming!
Tony Leavy is a director and writer at Bare Knuckle Development. When Tony isn’t writing plots for BKD games or articles for our blog she can be found travelling the world taking amazing photographs. She is also passionate about education and using video games to make education more inclusive and a more motivating experience.