The Flawless is on its Way

After a long stint working on a number of projects for other studios and developing a few prototypes for future projects we are back to building our action RPG ‘The Flawless: Art’s Tale’ from its prototype.

Screenshot of the early prototype of ‘The Flawless: Art’s Tale’ video game


The past couple of years have been hectic, we’ve finished the protype of ‘The Flawless: Art’s Tale’, moved country, developed a few games with other studios, and done some prototyping of our own. We programmed and helped develop ‘Maybot Run’ for Bloodline Games Ltd; a funny, political infinite runner which you can check out on Steam.

Maybot Run video game trailer

We took part in a few game jams the most notable of which was The Manchester Games for the Many Games Jam. We created a fun little game called Strong & Stable leader in just 12 hours over 2 days. You can grab it for free from

Screenshot from our game jam game – Strong & Stable Leader

We developed a sh’mup prototype called ‘The Last Pilot’ which is set in the same brutal cat world as ‘The Flawless: Art’s Tale’ and may feature as a (rather large) mini game in that very game.

The Last Pilot – a sh’mup set in the same world of cats at The Flawless

We worked on a prototype for a story driven VR game inspired by games like ‘Papers Please‘ and ‘Please, Don’t Touch Anything‘. The game is set in a dystopian future and deals with issues of technology making the human work force redundant, over population, and sentient AI. The game will likely be released after ‘The Flawless: Art’s Tale’.

Finally we are back to working on ‘The Flawless: Art’s Tale‘. The testing of our prototype has taught us a lot and has led to a number of changes. The game is now a sidescrolling action-RPG with metroidvania elements. The turn based battles have been axed in favour of a more action orientated approach keeping you fully immersed in the world. The shooting element is still present as Art has a droid that shoots and damages machines while his swords deal damage to the living. This leads to interesting gameplay where the player must take down an enemy’s mechanical armour with the droid’s guns and then hack ‘n’ slash the living enemy with Art’s sword based combos and power-moves. The game still tells the epic story of a young boy called Art trying to find his way home from a brutal world of cats. He will still be able to collect numerous weapons, use a variety of potions and buffs, talk to the locals, and make choices in the conversations. We have made platforming a larger component and developed skill trees that not only allow Art to develop his fighting abilities but also his platforming abilities. The biggest change is probably the art-style. The game’s art-style is still largely influenced by kids drawings and surrealism only now we aim to make the game look more like how you remember the drawings you did as a kid as oppose to what they actually looked like. While we have kept the game largely grey-scale a few colours have been introduced, and as Art progresses each area/level can be unlocked in colour.

We will have loads more information about ‘The Flawless: Art’s Tale’ very soon along with a load of screenshots, animated gifs, and videos of the new style. Until then you can keep up to date with all thing Flawless and Bare Knuckle on Twitter, Facebook, Instagram, or Google+.


#FlawlessTheGame #TheLastPilot  #MaybotRun

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

Game Jam Times and New Flawless Art

The Flawless’ New Art is Taking Shape

For the past few months we’ve been redesigning The Flawless: Art’s Tale from the ground up after feedback from our prototype build. The new art style is still not ready to show you but it is really coming along. With the new art style the main character Art has also needed some redesign and is looking better than ever. To find out more about the bigger projects we’re working on have a gander at this article.

A Game Jam for the Many

We’ve always wanted to take part in a Game Jam but living in Thailand meant that it wasn’t possible. So when we moved back to the UK we kept our ears and eyes open for game jams in our area. We were invited to the Games for the Many Political  Game Jam in Manchester, as we helped Bloodlines Games with their political infinite Runner Maybot Run. We teamed up with Bloodline Games again and a few other people for a weekend to make another politics inspired game. The game we made is called a Strong and Stable Leader. You play as the newly elected UK Prime Minister and have to decide on policies for your country. Your decisions have consequences; will you run the county into the ground whilst you indulge in riches or will you risk the support of your party for the sake of the greater good? You can also collect trophies along the way!

Strong & Stable Leader is a funny little political indie game made in 2 days

We really enjoyed taking part in this game jam. We worked with cool people and saw some interesting ideas given life. It’s surprising how much can be achieved in such a short amount of time especially when you’re working with a bigger team. We had five people on our team and luckily we covered the main indiedev angles; graphics, code, sound, and writing. It was also nice to see the range of people interested in indie games and making games. There were students form Manchester universities, game developers, lecturers, activists, designers, and musicians. We really enjoyed working with different people and we hope to team up with Bloodline Games and Games for the Many again soon.

As you make more right wing decisions you office improves but the world deteriorates

Well I’ve better get back to The Flawless: Art’s Tale, looking forward to showing you the new art style. Until next time… Keep tuned for updates on all our projects. If you enjoyed reading this article and are interested in our game development why not keep up to date with all our indie games by following us on Facebook, Twitter, Instagram, or Google+


#flawlessthegame #MaybotRun #indiegames #GamesForTheMany

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.