The Flawless is on its Way

After a long stint working on a number of projects for other studios and developing a few prototypes for future projects we are back to building our action RPG ‘The Flawless: Art’s Tale’ from its prototype.

Screenshot of the early prototype of ‘The Flawless: Art’s Tale’ video game


The past couple of years have been hectic, we’ve finished the protype of ‘The Flawless: Art’s Tale’, moved country, developed a few games with other studios, and done some prototyping of our own. We programmed and helped develop ‘Maybot Run’ for Bloodline Games Ltd; a funny, political infinite runner which you can check out on Steam.

Maybot Run video game trailer

We took part in a few game jams the most notable of which was The Manchester Games for the Many Games Jam. We created a fun little game called Strong & Stable leader in just 12 hours over 2 days. You can grab it for free from

Screenshot from our game jam game – Strong & Stable Leader

We developed a sh’mup prototype called ‘The Last Pilot’ which is set in the same brutal cat world as ‘The Flawless: Art’s Tale’ and may feature as a (rather large) mini game in that very game.

The Last Pilot – a sh’mup set in the same world of cats at The Flawless

We worked on a prototype for a story driven VR game inspired by games like ‘Papers Please‘ and ‘Please, Don’t Touch Anything‘. The game is set in a dystopian future and deals with issues of technology making the human work force redundant, over population, and sentient AI. The game will likely be released after ‘The Flawless: Art’s Tale’.

Finally we are back to working on ‘The Flawless: Art’s Tale‘. The testing of our prototype has taught us a lot and has led to a number of changes. The game is now a sidescrolling action-RPG with metroidvania elements. The turn based battles have been axed in favour of a more action orientated approach keeping you fully immersed in the world. The shooting element is still present as Art has a droid that shoots and damages machines while his swords deal damage to the living. This leads to interesting gameplay where the player must take down an enemy’s mechanical armour with the droid’s guns and then hack ‘n’ slash the living enemy with Art’s sword based combos and power-moves. The game still tells the epic story of a young boy called Art trying to find his way home from a brutal world of cats. He will still be able to collect numerous weapons, use a variety of potions and buffs, talk to the locals, and make choices in the conversations. We have made platforming a larger component and developed skill trees that not only allow Art to develop his fighting abilities but also his platforming abilities. The biggest change is probably the art-style. The game’s art-style is still largely influenced by kids drawings and surrealism only now we aim to make the game look more like how you remember the drawings you did as a kid as oppose to what they actually looked like. While we have kept the game largely grey-scale a few colours have been introduced, and as Art progresses each area/level can be unlocked in colour.

We will have loads more information about ‘The Flawless: Art’s Tale’ very soon along with a load of screenshots, animated gifs, and videos of the new style. Until then you can keep up to date with all thing Flawless and Bare Knuckle on Twitter, Facebook, Instagram, or Google+.


#FlawlessTheGame #TheLastPilot  #MaybotRun

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

Indie Game Progress: The Flawless Art’s Tale

We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.

This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour.

Stitch Eye – a creepy intelligent baddy from The Flawless: Art’s Tale


We’ve built an amazing story and fleshed out a lot of the history and lore of the surreal cat world, Typha. The game world will require much exploration to discover the truth behind the tale and there will be many hidden secrets and Easter eggs to find. We’ve also built a number of mini-games that aren’t so mini anymore. They will be playable at various arcades throughout Typha a la Shenmue, and the Gold Saucer in Final Fantasy VII. The day-night cycle, procedural weather system, and season system are all complete in the prototype. We’ve also completed our party system, inventory system, and in-game menus. We still need to finish off the speech system which will allow the player to make choices that will directly effect the game world and the future story path. The graphics and art style still need some work but this will be done as we transition from prototype to first game build.


Hero Art finds a treasure chest in The Flawless: Art’s Tale’s prototype build

We still have a lot to do before we start the transition from prototype to actual game. We need to do more testing of gameplay, build on the speech and choices engine, work on more in-game artwork assets, and more thoroughly design the areas. Initial play tests of the prototype are very promising and it looks like the game will be something quite unique.

Our young hero Art meets Borange the cat for the first time

Well that’s our quick update on our progress on The Flawless: Art’s Tale. If you want more insights into our indie games or Bare Knuckle Development you can follow us on Twitter, Facebook, and Google+. Until next time, all the best and keep gaming 🙂

#FlawlessTheGame #indiedev #indiegame

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.