A Night of Games at Manchester Gamers Unite

Last night we decided to take a break from game development on The Flawless: Art's Tale and The Last Pilot and go out for a few drinks in Manchester. So I donned my Flawless t-shirt and trotted off to The Lazy Lizard in The Printworks with Tony for a night of gaming, indie games, and cocktails at Manchester Gamers Unite. 

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Flawless Swords for Every Occasion

I've been working away on our young hero, Art's, animations and his swords this week. Each sword has taken a lot of time to design, code and animate but they are really looking cool now and Art's melee arsenal is rapidly expanding. Hero Art uses melee weapons and he can find loads of swords that are all unique and upgradable throughout

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Flawless Art’s Walk Cycle

I've been busy working away on our new hero Art's walk cycle for our action-RPG The Flawless: Art's Tale (TFAT). I think his walk cycle is coming on pretty well. The art-style has improved; still inspired by kids drawings and in monochrome but more detailed. I've tried to give him a bit of a stomp and think his cat hood

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The Flawless is on its Way

After a long stint working on a number of projects for other studios and developing a few prototypes for future projects we are back to building our action-RPG 'The Flawless: Art's Tale' from its prototype. Everything from the art-style to the gameplay has been refined and improved from play tester feedback and we'll be letting you have a look and

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Indie Game Progress: The Flawless Art’s Tale

We've been really busy working on the prototype build of The Flawless: Art's Tale. Here's a quick update on the progress. This is just a quick post to update everyone on our progress on our indie game The Flawless: Art's Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both

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