We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.
This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour.
We’ve built an amazing story and fleshed out a lot of the history and lore of the surreal cat world, Typha. The game world will require much exploration to discover the truth behind the tale and there will be many hidden secrets and Easter eggs to find. We’ve also built a number of mini-games that aren’t so mini anymore. They will be playable at various arcades throughout Typha a la Shenmue, and the Gold Saucer in Final Fantasy VII. The day-night cycle, procedural weather system, and season system are all complete in the prototype. We’ve also completed our party system, inventory system, and in-game menus. We still need to finish off the speech system which will allow the player to make choices that will directly effect the game world and the future story path. The graphics and art style still need some work but this will be done as we transition from prototype to first game build.
We still have a lot to do before we start the transition from prototype to actual game. We need to do more testing of gameplay, build on the speech and choices engine, work on more in-game artwork assets, and more thoroughly design the areas. Initial play tests of the prototype are very promising and it looks like the game will be something quite unique.
Well that’s our quick update on our progress on The Flawless: Art’s Tale. If you want more insights into our indie games or Bare Knuckle Development you can follow us on Twitter, Facebook, and Google+. Until next time, all the best and keep gaming 🙂
Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.