The Flawless’ new art style is really taking shape, the game is looking amazing and we can’t wait to show you. In the mean time why not grab our funny little game jam game Strong and Stable Leader for free.
For the past few months we’ve been redesigning The Flawless: Art’s Tale from the ground up after feedback from our prototype build. The new art style is still not ready to show you but it is really coming along. With the new art style the main character Art has also needed some redesign and is looking better than ever. To find out more about the bigger projects we’re working on have a gander at this article.
The prototype for The Flawless: Art’s Tale has been complete for a while now. We’ve been busy grafting away on other projects. A hilarious political infinite runner, a cyberpunk 2d shooter, and a dystopian VR game. Here’s how things are progressing.
We finished our prototype build of our sidescrolling RPG adventure indie game, The Flawless: Art’s Tale a while ago. We recently tested it with a small group of friends and developers and the reaction was great. The prototype section of the game plays well and the gameplay feels quite unique but there are a few thing we’ll need to work on. The story is epic and should fuel a game that requires loads of exploration and allows for lots of dynamic plot changing choices. All that said we have not been working on The Flawless for some time now. We’ve been hectic moving country and grafting away on a few other games for other studios as well as a few prototypes for future games.
We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.
This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour. Continue reading “Indie Game Progress: The Flawless Art’s Tale”