A Brave New World Map

After a few weeks working on menu systems I decided to start work on building the world map. It's already looking good and starting to bring the game together. We've known from the beginning that building the world map would be a massive task. This is because we don't just want a simple menu type map that allows you to

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Flawless Swords for Every Occasion

I've been working away on our young hero, Art's, animations and his swords this week. In the game swords are known as 'blades'. Each blade has taken a lot of time to design, code and animate but they are really looking cool now and Art's melee arsenal is rapidly expanding. Hero Art uses melee weapons and he can find loads of

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The Last Pilot – Special Weapons

I've been working away like a maniac on our metroidvania action-RPG The Flawless: Art's Tale throughout the week but in the evenings I've taken a break and done a bit of work on the special weapons for our other video game The Last Pilot. The Last Pilot is a cyberpunk sh'mup/top-down-shooter hybrid where military cats fly planes and shoot massive

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Indie Game Progress: The Flawless Art’s Tale

We've been really busy working on the prototype build of The Flawless: Art's Tale. Here's a quick update on the progress. This is just a quick post to update everyone on our progress on our indie game The Flawless: Art's Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both

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