I’ve been busy working away on our new hero Art’s walk cycle for our action-RPG The Flawless: Art’s Tale (TFAT).
I think his walk cycle is coming on pretty well. The art-style has improved; still inspired by kids drawings and in monochrome but more detailed. I’ve tried to give him a bit of a stomp and think his cat hood looks pretty cute. He’s carrying a very basic sword which will be upgradable in the game. I’ve been working on loads of different swords each with special perks which I’ll show you guys soon.
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Developer: Bare Knuckle Development
Release Date: (TBC)
Genre: Action-RPG with metroidvania elements
Confirmed Release Platforms: Windows, Linux, Mac
Intended Release Platforms: PS4, Nintendo Switch, & Xbox One
Intended for release on Windows, Linux, Mac, PS4, Nintendo Switch, & XBOX One.
The Flawless: Art’s Tale is a metroidvania action-RPG. Join our young hero, Art, for some epic hack ‘n’ shoot battles, an endearing cast of characters, an unforgettable coming of age story, and a gorgeous hand-drawn art style.
You take control of Art; a twelve year old boy who awakens to find himself alone in a brutal and monochrome world of cats. He is catapulted into an extraordinary adventure where he must save his pet cat ‘Mr Dirty Paws’ and bring colour back to the surreal feline world. Along the way he meets all manner of cats. Some try to use him to do their bidding, some want him dead and use all manner of deception to end his life. Others befriend him and try to help him save Dirty Paws and unleash his Flawless powers. As he is drawn deeper into this strange and complex world it becomes clear that saving Dirty Paws may involve saving the world but is our young hero up to the task!
Our hero Art is a pretty nimble little fella. From the moment he opens his eyes to see the surreal monochrome cat world he can run, jump, dash, and wall jump. His friendly droid FT follows him around as his flying arsenal of ranged weapons. Once Art has a sword he can hack away at enemies and do some cool combos, hack-stab-hack, hack-kick-hack up, you get the picture. Most of the swords Art finds deal more damage to organic enemies whilst FT’s guns do more damage to mechanical enemies making them the perfect duo. In the surreal world of cats there aren’t just organic and mechanical enemies, oh no! There are organic enemies wearing mechanical armour, mechanical baddies with organic internals and brains, machines that wear other living beings as armour. This is a strange and deadly world and Art and FT must work together to overcome the plethora of threats facing them.
As well as the hack ‘n’ shoot lifestyle that Art and FT must adopt they also need to explore the world. Exploration on the isometric world map will uncover new areas, characters to talk to, side quests, and loot. Art can travel to a number of towns where he can help the locals, buy supplies, and do all manner of side activities. Once Art and FT have cleared out the enemies from an area they can explore the area using Art’s moves; jumping holes, climbing cliffs, dashing over spike pits to uncover hidden treasure and quest items.
Hack organic enemies with our young hero Art’s vast array of swords.
Shoot mechanical enemies and armour with Art’s sidekick droid’s guns.
Huge skill tree, feel truly powerful as you level up and upgrade your skills.
Upgradable swords with unique special moves.
Use metroidvania elements to double jump, dash, and wall jump your way to secret areas.
Meet a huge cast of cats and other creatures.
Uncover an epic story of greed, tragedy, and war.
Explore a vast brutal world of cats.
Craft attachments for swords and armour from foraged elements.
Fight epic boss battles using the skills you have developed.
After a long stint working on a number of projects for other studios and developing a few prototypes for future projects we are back to building our action-RPG ‘The Flawless: Art’s Tale’ from its prototype. Everything from the art-style to the gameplay has been refined and improved from play tester feedback and we’ll be letting you have a look and visit the Flawless world very soon.
The Flawless’ new art style is really taking shape, the game is looking amazing and we can’t wait to show you. In the mean time why not grab our funny little game jam game Strong and Stable Leader for free.
For the past few months we’ve been redesigning The Flawless: Art’s Tale from the ground up after feedback from our prototype build. The new art style is still not ready to show you but it is really coming along. With the new art style the main character Art has also needed some redesign and is looking better than ever. To find out more about the bigger projects we’re working on have a gander at this article.
The prototype for The Flawless: Art’s Tale has been complete for a while now. We’ve been busy grafting away on other projects. A hilarious political infinite runner, a cyberpunk 2d shooter, and a dystopian VR game. Here’s how things are progressing.
We finished our prototype build of our sidescrolling RPG adventure indie game, The Flawless: Art’s Tale a while ago. We recently tested it with a small group of friends and developers and the reaction was great. The prototype section of the game plays well and the gameplay feels quite unique but there are a few thing we’ll need to work on. The story is epic and should fuel a game that requires loads of exploration and allows for lots of dynamic plot changing choices. All that said we have not been working on The Flawless for some time now. We’ve been hectic moving country and grafting away on a few other games for other studios as well as a few prototypes for future games.
We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.
This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour. Continue reading “Indie Game Progress: The Flawless Art’s Tale”→