Game Jam Times and New Flawless Art

The Flawless’ New Art is Taking Shape

For the past few months we’ve been redesigning The Flawless: Art’s Tale from the ground up after feedback from our prototype build. The new art style is still not ready to show you but it is really coming along. With the new art style the main character Art has also needed some redesign and is looking better than ever. To find out more about the bigger projects we’re working on have a gander at this article.

A Game Jam for the Many

We’ve always wanted to take part in a Game Jam but living in Thailand meant that it wasn’t possible. So when we moved back to the UK we kept our ears and eyes open for game jams in our area. We were invited to the Games for the Many Political  Game Jam in Manchester, as we helped Bloodlines Games with their political infinite Runner Maybot Run. We teamed up with Bloodline Games again and a few other people for a weekend to make another politics inspired game. The game we made is called a Strong and Stable Leader. You play as the newly elected UK Prime Minister and have to decide on policies for your country. Your decisions have consequences; will you run the county into the ground whilst you indulge in riches or will you risk the support of your party for the sake of the greater good? You can also collect trophies along the way!

Strong & Stable Leader is a funny little political indie game made in 2 days

We really enjoyed taking part in this game jam. We worked with cool people and saw some interesting ideas given life. It’s surprising how much can be achieved in such a short amount of time especially when you’re working with a bigger team. We had five people on our team and luckily we covered the main indiedev angles; graphics, code, sound, and writing. It was also nice to see the range of people interested in indie games and making games. There were students form Manchester universities, game developers, lecturers, activists, designers, and musicians. We really enjoyed working with different people and we hope to team up with Bloodline Games and Games for the Many again soon.

As you make more right wing decisions you office improves but the world deteriorates

Well I’ve better get back to The Flawless: Art’s Tale, looking forward to showing you the new art style. Until next time… Keep tuned for updates on all our projects. If you enjoyed reading this article and are interested in our game development why not keep up to date with all our indie games by following us on Facebook, Twitter, Instagram, or Google+

 

#flawlessthegame #MaybotRun #indiegames #GamesForTheMany

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

From Flawless to Maybot Run to VR & Beyond

The prototype for The Flawless: Art’s Tale has been complete for a while now. We’ve been busy grafting away on other projects. A hilarious political infinite runner, a cyberpunk 2d shooter, and a dystopian VR game. Here’s how things are progressing.

We finished our prototype build of our sidescrolling RPG adventure indie game, The Flawless: Art’s Tale a while ago. We recently tested it with a small group of friends and developers and the reaction was great. The prototype section of the game plays well and the gameplay feels quite unique but there are a few thing we’ll need to work on. The story is epic and should fuel a game that requires loads of exploration and allows for lots of dynamic plot changing choices. All that said we have not been working on The Flawless for some time now. We’ve been hectic moving country and grafting away on a few other games for other studios as well as a few prototypes for future games.

The Flawless: Art’s Tale – ‘The Cat King’s Mask’

 

What are these ‘other’ games?

Maybot Run:

Bloodline Games asked us to give them a hand developing a game for PC (Steam & Itch.io), Mac, and Android (Google Play). They said it was politically motivated. Trying to show problems with the current UK government and the class divide in the UK in a funny satirical way. As soon as they told us that the art style was influenced by Viz comics, David FirthSpitting Image, and Monkey Dust we jumped at the chance. The game is called Maybot Run and is a ridiculous, hilarious, often surreal infinite runner with some quite deep gameplay for the genre. You play as Maybot and have to run, jump, slide, and shoot your way to dystopia. You collect taxes, steal wheat to build up you naughty meter and become your ultimate form. Votes can be collected in the game and used to unlock upgrades and new characters. The game is out now on Steam.

Maybot Run by Bloodline Games Trailer (gameplay)

The Last Pilot:

The Last Pilot is a cyberpunk 2d shooter set in the same world of cats (Typha) as The Flawless: Art’s Tale. The game is a blend of the top down shooter genre and the sh’mup genre. Think Hotline Miami meets R-Type. In the top down sections the player can walk around giant airships talking to other characters, shooting enemies, collecting loot, and fighting bosses. The player can then jump into their plane and take to the skies frantically shooting down baddies, collecting power ups, and battling massive aerial bosses. It will tell a story from the world’s history explaining events before Art ever travelled to Typha and became The Flawless hero. The game started life as a number of mini games for The Flawless: Art’s Tale that merged together to become a really interesting indie game in its own right.

The last pilot blasts down some aerial enemies at night

VR Project:

This project is in its early stages so we can’t give too much away yet. What I can tell you is it deals with some interesting themes. Themes of mass unemployment, over population, a lack of jobs, and the use of AI and technology to replace human workers. The game will have a number of possible paths and endings with player choices really affecting the story. The game is influenced by indie games like ‘Papers Please‘ and ‘Please, Don’t Touch Anything‘. It will initially be released for the HTC Vive on Steam with possible future releases on Oculus and PlayStation VR. It may be a while before we have more information on this project as the Maybot Run and The Last Pilot are taking priority.

So why not just polish and release The Flawless?

The prototype was only a small section of the game. In it we tested most of the gameplay, the day/night cycle, and weather systems. Most of the story, characters, areas, and baddies were missing from the prototype. They only exist drawn in our mass of notebooks. We have learnt a lot from the prototyping phase. We want to make the game the best it can be and for it to run every system optimally. This will take time, we are going to re-think the art style, keeping the monochrome kid’s drawing inspired basis, but expanding on it to allow more fluid animations, transitions, and more spectacular effects. We are going to rewrite much of the code using what we have learnt in the prototyping phase. We will start integrating the sound track Electric Fan Death has been working on. Finally, we will start to build the world based on the designs we made in the prototyping phase. The road ahead for The Flawless is so long for such a small team. This is why we have decided to release a few other smaller games first.

Hero Art meets a freaky stitch-eye in the moonlight but whats through that weird door?

Where have you been?

If you’re wondering why we’ve been quiet on the blogging and updates side here is a short explanation. Firstly I got promotion in my day job which ended up being a huge burden taking up all my time. Tony has been doing a Masters degree which has taken up most of her time for the past couple of years. We’ve moved country which has been quiet stressful. Its taking a while for us to settle into the UK way of life. Hopefully now as Tony reaches the end of her dissertation and I have left the time hungry day job we can get back to some serious game development and blogging.

Keep tuned for updates on all our projects. If you enjoyed reading this article and are interested in our game development not keep up to date with all our indie games by following us on Facebook, Twitter, Instagram, or Google+.

 

#flawlessthegame #TheLastPilot #MaybotRun #indiegames #VR 

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

Indie Game Progress: The Flawless Art’s Tale

We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.

This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour.

Stitch Eye – a creepy intelligent baddy from The Flawless: Art’s Tale

 

We’ve built an amazing story and fleshed out a lot of the history and lore of the surreal cat world, Typha. The game world will require much exploration to discover the truth behind the tale and there will be many hidden secrets and Easter eggs to find. We’ve also built a number of mini-games that aren’t so mini anymore. They will be playable at various arcades throughout Typha a la Shenmue, and the Gold Saucer in Final Fantasy VII. The day-night cycle, procedural weather system, and season system are all complete in the prototype. We’ve also completed our party system, inventory system, and in-game menus. We still need to finish off the speech system which will allow the player to make choices that will directly effect the game world and the future story path. The graphics and art style still need some work but this will be done as we transition from prototype to first game build.

 

Hero Art finds a treasure chest in The Flawless: Art’s Tale’s prototype build

We still have a lot to do before we start the transition from prototype to actual game. We need to do more testing of gameplay, build on the speech and choices engine, work on more in-game artwork assets, and more thoroughly design the areas. Initial play tests of the prototype are very promising and it looks like the game will be something quite unique.

Our young hero Art meets Borange the cat for the first time

Well that’s our quick update on our progress on The Flawless: Art’s Tale. If you want more insights into our indie games or Bare Knuckle Development you can follow us on Twitter, Facebook, and Google+. Until next time, all the best and keep gaming 🙂

#FlawlessTheGame #indiedev #indiegame

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.