The Flawless is on its Way

After a long stint working on a number of projects for other studios and developing a few prototypes for future projects we are back to building our action RPG ‘The Flawless: Art’s Tale’ from its prototype.

Screenshot of the early prototype of ‘The Flawless: Art’s Tale’ video game

 

The past couple of years have been hectic, we’ve finished the protype of ‘The Flawless: Art’s Tale’, moved country, developed a few games with other studios, and done some prototyping of our own. We programmed and helped develop ‘Maybot Run’ for Bloodline Games Ltd; a funny, political infinite runner which you can check out on Steam.

Maybot Run video game trailer

We took part in a few game jams the most notable of which was The Manchester Games for the Many Games Jam. We created a fun little game called Strong & Stable leader in just 12 hours over 2 days. You can grab it for free from itch.io.

Screenshot from our game jam game – Strong & Stable Leader

We developed a sh’mup prototype called ‘The Last Pilot’ which is set in the same brutal cat world as ‘The Flawless: Art’s Tale’ and may feature as a (rather large) mini game in that very game.

The Last Pilot – a sh’mup set in the same world of cats at The Flawless

We worked on a prototype for a story driven VR game inspired by games like ‘Papers Please‘ and ‘Please, Don’t Touch Anything‘. The game is set in a dystopian future and deals with issues of technology making the human work force redundant, over population, and sentient AI. The game will likely be released after ‘The Flawless: Art’s Tale’.

Finally we are back to working on ‘The Flawless: Art’s Tale‘. The testing of our prototype has taught us a lot and has led to a number of changes. The game is now a sidescrolling action-RPG with metroidvania elements. The turn based battles have been axed in favour of a more action orientated approach keeping you fully immersed in the world. The shooting element is still present as Art has a droid that shoots and damages machines while his swords deal damage to the living. This leads to interesting gameplay where the player must take down an enemy’s mechanical armour with the droid’s guns and then hack ‘n’ slash the living enemy with Art’s sword based combos and power-moves. The game still tells the epic story of a young boy called Art trying to find his way home from a brutal world of cats. He will still be able to collect numerous weapons, use a variety of potions and buffs, talk to the locals, and make choices in the conversations. We have made platforming a larger component and developed skill trees that not only allow Art to develop his fighting abilities but also his platforming abilities. The biggest change is probably the art-style. The game’s art-style is still largely influenced by kids drawings and surrealism only now we aim to make the game look more like how you remember the drawings you did as a kid as oppose to what they actually looked like. While we have kept the game largely grey-scale a few colours have been introduced, and as Art progresses each area/level can be unlocked in colour.

We will have loads more information about ‘The Flawless: Art’s Tale’ very soon along with a load of screenshots, animated gifs, and videos of the new style. Until then you can keep up to date with all thing Flawless and Bare Knuckle on Twitter, Facebook, Instagram, or Google+.

 

#FlawlessTheGame #TheLastPilot  #MaybotRun

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

From Flawless to Maybot Run to VR & Beyond

The prototype for The Flawless: Art’s Tale has been complete for a while now. We’ve been busy grafting away on other projects. A hilarious political infinite runner, a cyberpunk 2d shooter, and a dystopian VR game. Here’s how things are progressing.

We finished our prototype build of our sidescrolling RPG adventure indie game, The Flawless: Art’s Tale a while ago. We recently tested it with a small group of friends and developers and the reaction was great. The prototype section of the game plays well and the gameplay feels quite unique but there are a few thing we’ll need to work on. The story is epic and should fuel a game that requires loads of exploration and allows for lots of dynamic plot changing choices. All that said we have not been working on The Flawless for some time now. We’ve been hectic moving country and grafting away on a few other games for other studios as well as a few prototypes for future games.

The Flawless: Art’s Tale – ‘The Cat King’s Mask’

 

What are these ‘other’ games?

Maybot Run:

Bloodline Games asked us to give them a hand developing a game for PC (Steam & Itch.io), Mac, and Android (Google Play). They said it was politically motivated. Trying to show problems with the current UK government and the class divide in the UK in a funny satirical way. As soon as they told us that the art style was influenced by Viz comics, David FirthSpitting Image, and Monkey Dust we jumped at the chance. The game is called Maybot Run and is a ridiculous, hilarious, often surreal infinite runner with some quite deep gameplay for the genre. You play as Maybot and have to run, jump, slide, and shoot your way to dystopia. You collect taxes, steal wheat to build up you naughty meter and become your ultimate form. Votes can be collected in the game and used to unlock upgrades and new characters. The game is out now on Steam.

Maybot Run by Bloodline Games Trailer (gameplay)

The Last Pilot:

The Last Pilot is a cyberpunk 2d shooter set in the same world of cats (Typha) as The Flawless: Art’s Tale. The game is a blend of the top down shooter genre and the sh’mup genre. Think Hotline Miami meets R-Type. In the top down sections the player can walk around giant airships talking to other characters, shooting enemies, collecting loot, and fighting bosses. The player can then jump into their plane and take to the skies frantically shooting down baddies, collecting power ups, and battling massive aerial bosses. It will tell a story from the world’s history explaining events before Art ever travelled to Typha and became The Flawless hero. The game started life as a number of mini games for The Flawless: Art’s Tale that merged together to become a really interesting indie game in its own right.

The last pilot blasts down some aerial enemies at night

VR Project:

This project is in its early stages so we can’t give too much away yet. What I can tell you is it deals with some interesting themes. Themes of mass unemployment, over population, a lack of jobs, and the use of AI and technology to replace human workers. The game will have a number of possible paths and endings with player choices really affecting the story. The game is influenced by indie games like ‘Papers Please‘ and ‘Please, Don’t Touch Anything‘. It will initially be released for the HTC Vive on Steam with possible future releases on Oculus and PlayStation VR. It may be a while before we have more information on this project as the Maybot Run and The Last Pilot are taking priority.

So why not just polish and release The Flawless?

The prototype was only a small section of the game. In it we tested most of the gameplay, the day/night cycle, and weather systems. Most of the story, characters, areas, and baddies were missing from the prototype. They only exist drawn in our mass of notebooks. We have learnt a lot from the prototyping phase. We want to make the game the best it can be and for it to run every system optimally. This will take time, we are going to re-think the art style, keeping the monochrome kid’s drawing inspired basis, but expanding on it to allow more fluid animations, transitions, and more spectacular effects. We are going to rewrite much of the code using what we have learnt in the prototyping phase. We will start integrating the sound track Electric Fan Death has been working on. Finally, we will start to build the world based on the designs we made in the prototyping phase. The road ahead for The Flawless is so long for such a small team. This is why we have decided to release a few other smaller games first.

Hero Art meets a freaky stitch-eye in the moonlight but whats through that weird door?

Where have you been?

If you’re wondering why we’ve been quiet on the blogging and updates side here is a short explanation. Firstly I got promotion in my day job which ended up being a huge burden taking up all my time. Tony has been doing a Masters degree which has taken up most of her time for the past couple of years. We’ve moved country which has been quiet stressful. Its taking a while for us to settle into the UK way of life. Hopefully now as Tony reaches the end of her dissertation and I have left the time hungry day job we can get back to some serious game development and blogging.

Keep tuned for updates on all our projects. If you enjoyed reading this article and are interested in our game development not keep up to date with all our indie games by following us on Facebook, Twitter, Instagram, or Google+.

 

#flawlessthegame #TheLastPilot #MaybotRun #indiegames #VR 

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.

Indie Game Progress: The Flawless Art’s Tale

We’ve been really busy working on the prototype build of The Flawless: Art’s Tale. Here’s a quick update on the progress.

This is just a quick post to update everyone on our progress on our indie game The Flawless: Art’s Tale. The game has come on leaps and bounds and we now have a pretty much working prototype of both the sidescrolling element and the turn based battle element. The gameplay needs some testing and streaming but it feels good to explore the game world shooting down the robot baddies and then teleporting into turn based battles with more intelligent living baddies. This mechanic is quite unique and will allow for some interesting boss battle, taking out the robotic armour via fast paced, quick trigger finger shooting actions and then jumping into a strategic battle with the intelligent being wearing the armour.

Stitch Eye – a creepy intelligent baddy from The Flawless: Art’s Tale

 

We’ve built an amazing story and fleshed out a lot of the history and lore of the surreal cat world, Typha. The game world will require much exploration to discover the truth behind the tale and there will be many hidden secrets and Easter eggs to find. We’ve also built a number of mini-games that aren’t so mini anymore. They will be playable at various arcades throughout Typha a la Shenmue, and the Gold Saucer in Final Fantasy VII. The day-night cycle, procedural weather system, and season system are all complete in the prototype. We’ve also completed our party system, inventory system, and in-game menus. We still need to finish off the speech system which will allow the player to make choices that will directly effect the game world and the future story path. The graphics and art style still need some work but this will be done as we transition from prototype to first game build.

 

Hero Art finds a treasure chest in The Flawless: Art’s Tale’s prototype build

We still have a lot to do before we start the transition from prototype to actual game. We need to do more testing of gameplay, build on the speech and choices engine, work on more in-game artwork assets, and more thoroughly design the areas. Initial play tests of the prototype are very promising and it looks like the game will be something quite unique.

Our young hero Art meets Borange the cat for the first time

Well that’s our quick update on our progress on The Flawless: Art’s Tale. If you want more insights into our indie games or Bare Knuckle Development you can follow us on Twitter, Facebook, and Google+. Until next time, all the best and keep gaming 🙂

#FlawlessTheGame #indiedev #indiegame

Ste Wilson is a director, game developer, and programmer at Bare Knuckle Development Ltd. When not coding away on BKD games he can be found playing video games on console and PC. He also makes music under the music maker name of ‘Electric Fan Death’ and loves playing guitar, writing tunes, and producing music.