Space Blaster v2.0 is Here!

Super Mega Space Blaster Special's v2.0 update launches today and it's got loads of new content. We've listened to player feedback, fixed a few bugs, and added some things that didn't quite make the first build. So what's new? New Space Blaster v2.0 start menu with a shop! So many players have told us they love the handling of the

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Super Mega Media

Our feature packed retro space shooter Super Mega Space Blaster Special has got off to a great start on Steam with some good reviews and some really nice player feedback. The consensus is that the game is easy and fun to pick up and play but hard to master. That is the true retro feeling we aimed for. (more…)

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Super Mega Space Blaster Special

The first game in the Space Blaster series. Created in only 4 weeks by solo developer Ste Wilson. The game is a homage to retro space shooters merging their mechanics with modern shmup gameplay to create a bucket load of space blasting action for less than the price of a coffee. https://youtu.be/V6Np-WWF25Y Super Mega Space Blaster Special Steam Launch Trailer

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A Brave New World Map

After a few weeks working on menu systems I decided to start work on building the world map. It's already looking good and starting to bring the game together. We've known from the beginning that building the world map would be a massive task. This is because we don't just want a simple menu type map that allows you to

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Flawless Swords for Every Occasion

I've been working away on our young hero, Art's, animations and his swords this week. In the game swords are known as 'blades'. Each blade has taken a lot of time to design, code and animate but they are really looking cool now and Art's melee arsenal is rapidly expanding. Hero Art uses melee weapons and he can find loads of

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